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Senin, 27 Agustus 2018

Sgame Pro



What is SGAMEPRO?

Sgame Pro is a game aggregator and community where Players are rewarded in SGM by:

• Playing iOS and Android mobile games from the world’s best Publishers

• Challenging other Players

• Streaming their Challenges to millions of Players

• Taking part in targeted actions via a personalized Offer Wall

Players will be able to use SGM to redeem a large number of digital and physical goods on the internal Sgame Pro marketplace (hereinafter “Sgame Marketplace”) and on Publishers’ digital stores. In addition, Players will be able to transfer SGM from their internal Sgame Pro wallet (the “SWallet”) to their external ERC-20 compatible wallet (the “Personal Wallet”).

Building on the success of Sgame Pro’s Alpha version that rapidly achieved 50,000 users in 2017 with no marketing spend, a Beta version of the Sgame Pro Platform will be released in May 2018, with an extensive new features roadmap over the course of 2018.

Mobile as the largest source of gaming revenue has paved the way for a new array of business models and integrated payment solutions ranging from subscriptions fee, pay-per-play, in-app purchase (IAP), royalty to premium account, upgrade remunerations and - most importantly - advertising in app (ADV).

Within this framework the free-to-play mode, with revenue derived from ADV and the sale of digital goods, has emerged as the dominant model. Supercell, the maker of mobile games Clash Royale and Clash of Clans, generated $2.3 billion in sales in 2016, all coming from Players purchasing digital goods to compete with each other.

FOR PLAYERS

Sgame Pro’s core mission is to provide Players with an unparalleled user experience where they can play their favourite games while seamlessly ”mining” SGM tokens. In addition, Sgame Pro engages Players in entirely new ways such as by rewarding Players for LIVE streaming their gaming.

NEEDS

Single player games lack social interactions:
Multiplayer games significantly increase Player
engagement metrics and reduce churn rates.
Advertising provides a negative user experience:
Players hate invasive in-app advertising, which
currently only benefits Publishers.
Limited non-invasive promotional techniques for new games.
Cost of digital goods in online stores: in order to compete adequately in many games, Players often have to spend money on digital goods (i.e. swords, gems etc…). A large number of Players refuse to spend Fiat and abandon the game.
Rewards are game specific: Time & effort in one game cannot be leveraged in other games to boost performance or purchase digital goods.
Crypto mining barriers to entry: Mining requires significant financial investment and technical know-how, which act as steep barriers to entry.

SOLUTIONS

Sgame Pro transforms single player games into Asynchronous Multi player games with PvP options ranging from 1 vs 1 to 1 vs 100.
For the first time, Players receive a portion of the advertisement revenues (ADV) generated by playing.
Sgame Pro provides a one-stop-shop for their favourite games and new game announcements from the world’s best Publishers.
All SGM rewarded can be spent on digital goods instead of using Fiat, increasing Player engagement rates.
SGM can be used across all the Sgame Pro’s games and on the Sgame Marketplace.
The SGM rewarding protocol “Proof of Play” simulates a mining experience by rewarding time and effort spent on Sgame Pro.

FOR PUBLISHERS

Sgame Pro offers Publishers a simple and innovative way to promote games. Publishers will have the option to reward Players with bonus payments in SGM, provide special rewards in Challenges as well as directly involve Sgame Pro’s Influencers.

Sgame Pro provides unparalleled access to key Influencers such as Pewdiepie (60mln followers), giving Publishers free global marketing. In addition, Sgame Pro offers Publishers an entirely new revenue stream as they will share with Sgame Pro the Challenge’s fees. To put this into context, in 2017 over 800 billion Challenges were played in multiplayer games. Clash Royal, a multiplayer online battle arena, had over 42 billions Challenges during the past year.

NEEDS

Users acquisition and retention: Publishers struggle to reach large numbers of new users and keep them engaged. In addition, decreasing development costs have enabled thousands of new independent Publishers to flood the iOS/Android marketplaces, dramatically reducing the average time a game stays on a gamer’s device.
Increase ADV earnings: Publishers with freemium games rely on IAP and ADV revenue. In order to maximise their revenue streams, Publishers are incentivised to use invasive advertising and force Players to buy digital goods just to compete adequately.
Find new revenue streams: The market for digital goods (in-app purchases) is evolving towards a secondary market for digital goods where Players trade with each other. Publishers will have to find new revenue streams as classic IAP in freemium games decrease.

SOLUTIONS

Sgame Pro aggregates Players, facilitating user acquisition for Publishers, increasing visibility, stickiness, as well as reducing churn.
Players who wouldn’t normally spend Fiat in-game are more likely to spend SGM, which they have earned at no cost. This in turn incentivizes longer playing times and higher revenues from ADV.
Publishers will receive part of the fee generated by Challenges.

FOR INFLUENCERS

Sgame Pro allows Influencers to monetize their followers through a referral system which generates an ongoing revenue stream for every lead, regardless of whether the lead remains an Influencer’s follower in the long-term.

NEEDS

Commercial: the main income source for Influencers’ no longer comes from traditional social media Platforms (YouTube, Instagram, etc) but rather from private companies trying to promote products. If not careful this can act as a distraction and detract followers.
Follower churn: follower churn is high and is intrinsically linked to the latest gaming trends, leading to highly unpredictable earnings.

SOLUTIONS

Sgame Pro offers an attractive referral system providing Influencers the opportunity to monetise their following without compromising their image.
Every referral will be rewarded with part of the SGM earned by the newly introduced Player, without time limit and regardless of whether the Player remains a follower or not.

FOR MERCHANTS

Sgame Pro provides an easy and cost effective way for Merchants to promote their products online through the sections Marketplace and Special offers:

NEEDS

1.Online marketing costs: online marketing is incredibly expensive and will only increase going forward.

2.Audience targeting: without high quality Player data it’s impossible to target Players accurately for promotional purposes.

SOLUTIONS

1.Sgame Pro provides Merchants with unprecedented economies of scale and offers the total reach of multiple Publishers all at once.

2.Sgame Pro generates comprehensive high quality user data through Player engagement on the Platform. Player profiles will be cross-game, providing significantly more granular Player targeting capabilities.

PRODUCT

a. Concept

We enable players to be rewarded with our newly issued utility crypto-token SGM while simply playing the world’s most popular mobile games. SGM will be the only way to access and benefit from the Sgame Pro Platform and the sole settlement method for all transactions within the Sgame Pro ecosystem.

b. Focus

Under development since August 2016, Sgame Pro successfully launched its Alpha version in 2017 achieving over 50,000 downloads with no marketing spend. Our entire focus is on the rapidly growing mobile gaming industry and we have developed several technical innovations in favor of Players, Publishers, Merchants and Influencers.

c
. Innovation

Our platform aggregates the fragmented sector of independent and major game Publishers into a one-stop-shop gaming platform where Players will have the opportunity to challenge others in games that were previously only single player. This innovation is truly disruptive given that 78% of the mobile gaming market is single player while most of the revenues stem from multiplayer games.

Playtesting or Game-testing

These are jobs where large corporations hire experienced gamers to test a game in the pre-release phase. Testers follow certain guidelines provided to them by the company, and provide reports on any glitches and the overall user-experience. A certain degree of skill and expertise is required for this job. According to an article on The Work at Home-Wife, companies used to search for players in the vicinity of their headquarters, but nowadays remote-testing is becoming popular too.

Mining Tokens

The inherent problems of in-app purchases and security aspects of the online gaming industry have led to many users and developers looking to blockchain technology for solutions. Companies like SGame Pro™, a blockchain-based mobile games aggregator, are stepping up to provide monetary benefits for both developers and gamers, through their platform.

They have built a rewarding protocol called Proof-of-Play, which simulates a mining experience by rewarding players for their time and efforts spent gaming on the blockchain platform. Founder and CEO of SGame Pro™, Gip Cutrino, says, “Our platform is transforming single-player mobile games into multi-player ones, which not only enhances the gaming experience, but also rewards players in form of SGM tokens, which can be used across all the games on the platform and also to buy stuff from our Marketplace.”

YouTube Videos

Recording videos of gamers playing popular games and then putting them on YouTube is a popular source of gaming income nowadays. According to research by Ipsos, 56% of YouTube gamers say that the platform is the most viable place to connect with the gaming community, says an article on Think with Google. But remember that YouTube monetizes only those videos that offers step-y-step commentaries and are of educational value. Gamers can’t simply put up videos of them playing the games silently and expect to earn money from that. In fact, social media influencers can make a big difference by promoting games and gaming platforms, earning through their promotional activities.

Tipping Strategy

Other social media platforms like Facebook and Twitter’s Periscope are devising strategies to build their image as the ‘go-to’ platforms for professional gamers and gaming enthusiasts. According to an article on Recode, ‘tipping’ is a strategy in the gaming industry where people who watch live streams of their favourite gamers can also actually send them money as a token of appreciation. Facebook is also offering paid deals, along with the chance to earn donations from fans.

Writing a Gaming Blog

This one might seem like a drawn-out process but it can be worthwhile. It helps in establishing credibility within the gaming community. Websites can also be monetized using tools like Google Adsense, which helps to place ads strategically, and generates revenue through impressions and ‘clicks’.

A majority of the methods to earn money involve gamers playing games that they do not enjoy. This is where companies like SGame Pro™ come in with their unique ecosystem.

The SGame Pro™ community and platform enable players to play games from the world’s best publishers and earn tokens at the same time, which they can then use on the publishers’ digital stores or for in-game purchases. For the first time ever, new players are given a portion of the advertisement revenues (ADV) generated by playing.

TOKEN ECONOMY
The SGM token economy is centered around a continuous circulation of tokens between Sgame Pro and the ecosystem’s participants aiming at a highly liquid token. Its architecture is built in a hybrid manner whereby SGM flow inside the Platform is OffChain so that the actual Ethereum network’s limitations (i.e. confirmation times, congestion, transaction costs) do not impede the Platform’s day-to-day functioning.

All SGM rewarded to Players will be deposited to the Player’s internal SWallet on Sgame Pro. Players will be able to immediately use SGM from their SWallet to perform all the Sgame Pro ecosystem transactions at no costs or wait times. The Player has full control over when SGM are transferred from his SWallet to his personal ERC-20 compatible wallet.

Code details of SgamePro SGM ICO

The company's website has a white list, you can also participate. Name token-SGM or Sgame coin. The total number of cards sold was delivered at 194.5 mm, and sold separately 139.5 mm and sold 55m. The sale of the primary token will start at the end of 6 2018. The white list gives you detailed information about everything inside that happens to the company, things like dates, statistics, special characters and numbers.

The token issued is SGame SA, a company based in Switzerland. And the icons for this platform-SGM running on the platform OF the erc20 token standard-use of Ethereum . The sale of the token to the company, starting from March 6, 2018 with the price in Swiss Francs, begins 10 days before the official notification of the sale of the code. There is also an exchange rate for FL / CHF to start 24 hours before the ICO. The main Currency used to launch the platform is ether, one of the mandatory parts of the project is KYC.

Sending a notification code

Total phone number: 350.000.000
Private sales: 139,59,999
Sales Privacy: 55,000,000
SGM liquidity reserve: 83.000.000
Release level: 51.000, 00
The founder holds: 15.000.000
Advisor and founder: 15.000, 00
Bounties % Airdrops: 6,500,000 Linear
Team Of SgamePro

Liquidity Reserve
We will maintain an SGM liquidity reserve to manage outflows/inflows to/from Sgame Pro participants, which are expected to grow inline with the number of Players. This SGM Reserve will initially be equal to 23.7% of the SGM Total Supply, and Sgame Pro will aim to maintain it at least at 10% during its normal course of business, buying back SGM on exchanges as and when needed.

Sgame Pro will maintain full control over the amount of SGM rewarded through Proof of Play, and will make this information available in the app to each Player. The Play-Block reward amounts in SGM will be adjusted periodically to reflect the underlying SGM token’s price fluctuations, aiming to ensure a near constant value of Player earnings in Fiat.

Verdict:

Pros:
• The team behind this project has 9 members who have good experience in various fields such as mobile gaming, cryptocurrency, digital marketing etc.
• The project has 5 advisors who have exposed various fields such as blockchain, cryptocurrency, finance, software, gaming industry etc.
• The whitepaper of this project is explained in detail and it is easy to understand.
• This project has partnered with companies like 505 games, Digital Bros, Kappsule, 34Big Things etc which will be an added advantage as this will give SGame Pro a player base.

Cons:
• The social media hype of this project is low. It has around 1600 followers on Twitter and around 1500 members on Telegram.
• The beta version of the platform is not ye released. It will be realised in July after the token will start.
• The roadmap of this project does not contain enough information.

Website: https://sgamepro.io/
Whitepaper: https://sgamepro.io/wp-content/uploads/2018/06/Sgame_Pro-White_Paper-v1.74.pdf
Telegram: https://t.me/sgamepro
ANN thread: https://bitcointalk.org/index.php?topic=4423284
Facebook : https://www.facebook.com/sgamepro.io/
Twitter : https://twitter.com/sgame_official?lang=en



AUTHOR :
Bitcointalk username : Driean
Fropil link : https://bitcointalk.org/index.php?action=profile;u=545651
Wallet Adress : 0x0872bf5Fb779e726D5438ed144B304322117b697

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